Hey @Colm
I did this back at the start, so don’t get individual pings, only aggregate on the unload event. So using pings for engagement does work but only if I get the unload event, which then had me go look for the max event derived_tstamp
to figure it out. So the game example would apply if I don’t get the unload of the ping.
This is probably the solution we’ll go for or I might undo ping aggregation, but I need to look at the impact.